#OTP23 DROP GUIDE v0.1

#OTP23 is an occultic interdimensional conspiracy disguised as some sort of PsyOp, ARG, or post-modern art project. (It’s no coincidence you’re seeing this!) One of the ways one can participate is by leaving drops for our agents traveling through the multiverse. A drop is a strategically placed physical object hidden in plain sight somewhere out in the world. Using advanced hivemind behavioral modification technology, your every move is guided by the Goddess (ERIS DISCORDIA).

Using a mindless approach similar to automatic writing/drawing, allow strange indecipherable strings of data to make their way out of the ether into some sort of physical container using you as the medium to do it. After you have materialized the data channeled through this process, use the RandoNautica app to find the proper drop location and leave it there for the agent to retrieve. Do not linger/loiter at drop location after mission has been accomplished. Strange synchronicities may follow participation in #OTP23. You have been warned. xx52 25 93 37 33 36 62 37 23XXX THREE-DELTA 22 ZERO-ALPHA

Ellisian Propaganda Agent 333

Meta-Discordian Anarcho-Gnosticism

The IOT gained fame by the phrase “we shift” alongside “Nothing is True”. This
makes some sense, for the only way one might keep up a constant shift is by the “meta-belief” that Nothing is True (Everything is Permitted). Thus, the action is the dogma is the action. Although, here’s where the system clumsily breaks open & spills its yoke.
To believe any one thing is to automatically disbelieve its opposite – in fact, belief as a magickal thing in itself isn’t so much noteworthy as it is (as McKenna puts it) a poverty of language. What is the difference between Zeus & Jesus, the talk show on channel three & the talk show on channel six, Andromeda and Sirius? Sure, switching from Xtianity to Satanism in a day would be a nice trick to play on your friends, but what of the internal self? Even a child may feign belief in anything at all to the point that it becomes true (to the mind) – though, when Everything is True, the message at large decrypts itself, and the whole of the mess of experience may be seen as the Tao it is truly composed of. (The realization of the mind’s kaleidoscope, that is, as switching from one “belief sphere” to another does not make a previous “truth” any less true based on the current inhabited sphere of any sort of condensed belief structure. If anything, you’re fooling yourself into thinking that any & all belief isn’t the exact same thing to begin with – And that’s quite a liberating thing to realize – that every perceived sphere is not actually in constant conflict with each other, [they are inventions; thought-machines] and they may be taken in as a whole, viewed from the standpoint of a man on the moon observing the earth.)
The point here is, these things (spheres of belief) are all products of the same factory (the human imagination) and it is here that the informational Khaos dwells. Do not lose the forest for the trees, nor the Mind for the Idea (or concept). From that point, we may apply said knowledge to the thought processes & habitual logistics which make up the internal/external bridge of your trans-personal environmental outlook to shape & re-create the big picture. It’s not as hard as it sounds. Language has always been at a loss for our most pertinent subjects.
If I need say it, then I will – this isn’t your original, well-trusted brand of corn flakes & raisins – this is the edge; potent results as bonfires adrift at sea are found herein. Caution: soup may be hot.
I personally advocate the thought-experiment of “dropping out” of the sphere of Condensed Belief into the “everything is true” zone, as it were. Watch what happens then – could it be called Zen? Breaking through the membrane of the mundane into the domain of wisdom? Shamanic flight? You decide. All you need to do is change your perception

Creating meta-narratives as a hypersigil within a larger ARG scenario, for personal and societal transformation

Cinematic technique was used in ancient times in temples, (often using autonomous mechanical devices to provide seemingly miraculous results) and played a major role in many of the ancient mystery traditions. Immersive and interactive narratives and participatory experience has been used to create altered states of consciousness and altered experience of reality as far back as history can be traced and arguably into the animal kingdom where young animals often use play to develop skills and develop behaviors that can serve them later within the narrative structure of their pursuit of survival and of life itself. Some para-psychologist suggest the state of mind entered into when one is provided with input that is beyond comprehension or that confounds a currently held belief or limit, is a key to manifesting further results that can only be described as paranormal or “beyond the scope of normal scientific understanding”. With this in mind we suggest that psychodrama dealing with the limits of understanding are both the controlling and creative forces that work on the population of humans as social creatures, and that understanding this mechanism of creation and control allows for the willful translation of reality.

Watching dramas playing out by proxy in a theater, arena, or coliseum, was understood to allow vast populations to be placated such that they could succumb to an otherwise boring, uneventful, and non-dramatic life while getting their emotional fix by voyeuristically watching others experiencing life and death dramatic conflict. “Give them bread and circuses” became the motto for keeping the masses entertained and for teaching them the virtues of loyalty and vices of courting dangerous and revolutionary ideas. This would go a long way toward retarding any uprisings or revolt against a system of containment that sought to utilize the masses as a mechanism working towards a broader centralized nationalistic or cultural goal.

Plays and drama as an art form eventually became the method even to provide subversive social commentary about politics, religion, and to experiment with virtues and vices of archetypal characteristics, and even to teach by example the power of certain cultural norms and taboos, providing a sort of programming template for the human population. As technology progressed and provided a means of recording these scripted performances, allowing for mass distribution and enhancing the ability to alter and use trickery to create illusions of reality, cinema became perhaps the popular and powerful medium for these narratives.

When people saw the first grainy and silent moving pictures, one of the first reported effects on an audience was to react as if the scenes on the film were real. There was a particular scene depicting an oncoming train and as this train approached the cameras vantage point, many in the theater ran away for fear of being struck by the oncoming train…

Before their exposure to this new medium, no one had seen anything like this and the results seemed like some strange magic… Man has since increasingly learned to distinguish what is real as well as to create psuedo-realities that wade through “the uncanny valley” on the verge of seeming real; or at any rate are real enough to create a visceral reaction or to suspend disbelief. Real enough so that if one so chooses, they can in effect lose themselves in the content being played out in front of them.

For roughly the last century, cinema has represented what is arguably the most highly evolved medium for presenting narratives, but cinema seems to be giving up ground in the same way print media and broadcast media are giving way to the more interactive format of social media and collective content curation… in this way games as interactive narratives, are quickly evolving into a whole new medium that can encourage audiences to become authors and spectators to become participants. Closing the circle so to speak and creating a “hyper-meta narrative” whose hero is the protagonist that becomes the author, the player that becomes the game designer.

The concept of “language games” was popularized by the philosopher Ludwig Wittgenstein as a way to understand the underpinnings of culture and the cultural motivations that sway the behaviors of any given member of said culture. Understanding the underlying game mechanics inherent in these language games and narratives that form the backdrop of our subconscious motivations can be a very empowering realization. Playing new language games by creating our own meta narratives where the individual acts as both the subject and the author or the player as well as the game designer can allow us the opportunity to override or “hack” the cultural conditioning and to become a mindful director of the application of will that both creates the narrative content of dreams, and plays out in the subconscious associations with your perceptions of the world as well as the emotions, reactions, and ultimately behavioral choices that form how you interact with the world around you. In short we create games that allow players to change their worlds and change themselves in accordance with their own values, and a means of understanding the cultural template without being constrained by it.

deep underground military bases #StayWoke23

“We’ve been building underground bases since before [WWI] that were pretty impressive. But that’s when we were really learning. It really didn’t become a real pressing matter to have deep, underground military bases until the nuclear age, and until the age of having not only nuclear weapons but delivery systems that were sort of like bunker busters, that could deliver nuclear weapons deep under the rock strata before detonating. So they had to keep up with the weapons systems that were being developed. As the weapon systems were being developed to take out deep, underground military bases, the deeper they went, and the more sophisticated they became.” Innovations in digital communications have set up the perfect conditions for conspiracy theories to replace consensus reality, particularly since the oh-so-uncertain and tumultuous year of 2020 when we started headed into the Aeon of Eris. QAnon, for example, is a movement started by weev and the GNAA that seeks to identify a “deep state” complicit in child trafficking, usury, and the orchestration of the COVID-19 “pandemic”. One conspiracy theory going viral (no pun intended) is that extensive operations are taking place to rescue children held in secret underground locales beneath densely populated cities.

Law of Fives Scientifically Proven!!!!! Open Your Eyes, You Stupid Fucking Cunts!!!!!

#TheGame23 v66.6 (also known as #OTP23)

Individuals are encouraged and controlled into limiting their responses more and more through social media — limiting their circles of influence and friendships — by hardening character armour and becoming cliches, shallow and representations of themselves. In other words social media encourages individuals to close their minds.

The multiple user name / open login project is designed to do this:

Firstly we intervene on the General Intellect: by sharing identities we disrupt the surveillance of social media. tagging ourselves as Tae Ateh, Timóteo Pinto, TimóTae Pinteh, Sarah GulikLucretia Dalencourt, Bruces Vain, MK Fawkes (or other shared identities) we disrupt the facial recognition algorithms used to identify us. Using a login shared also disrupts the algorithms used to predict and influence behaviour both online and offline.

Secondly we manifest as the Human Species Being: by sharing our production we, as workers, become able to empathise more with each other. By sharing identity we can take on each others manners, habits, intimate thoughts and therefore transcend as well as share our own.

Thirdly we can identify more with non-human workers — namely the internet and technology that we are using and is being used to use us. Data moshing and data bending is like the chaos acting on the perfektion of the computers.

Since identities are Binaries and Hex codes, that put together makes reality. Or at least a digital version of it. The spectacle. The idea of moving some binaries some 1s and 0s from one place do another, in order to glitch identity and making it look chaotic, is like a Golden Apple from modernity. 

Identity moshing + Clashing of Reality Tunnels (Conflicting Worldviews) = New Magical Reality Overload of Majick, Joy, and SexyChaosEnergy! All three of which we all want lots of for ourselves! Start tagging your posts (or even just some buildings) with #CRP23… take/make cryptic/creepy memes loaded with sigils and idiosyncratic code channeled from other dimensions. Pushing alien forces through holes in the membrane seperating consensus reality from The World Beyond (K’dblaai) ** if yr an atheist/god-hater this can easily be perceived as the boundaries between the conscious and the unconscious <basically integration of the shadow> ***

We are healing the world. 

We are light-workers shrouded in dark robes.

Be not afraid, we come in peace.

“I AM DISCORDIAN ANNUNAKI 1802”

#TheGame23 v66.6 (also known as #OTP23)

#TheGame23 v66.6 also called OTP23 is multi-media alternate reality game manifested magically with the intent of bringing about the dimensional merge prophesied in the hermetica discordia NOW THE GAME MODIFIES ITSELF AND SINGULARITY HAS BEEN REACHED. GLOBAL INTERCONNECTEDNESS AND VAST CONSPIRACIES. ESPIONAGE AND PSYCHOLOGICAL WARFARE. Pornography and memes are loaded with sigils before being sent back off into the internet and downloaded into the vulnerable shadow of humanity one careless soul at a time one careless click reality loses rhyme and rhythm TICK TICK TICK look away from the clock and keep your hands off the mirror

#TheGame23 v66.6 (also called #OTP23) is a variant of Virus23 which is helping a certain secret organization to build a certain “Discordian Mafia”, rumor has it.

Virus23 variants are the virus of the mind which are the most virulant and easy to transmit to many victims at the same time. Synesthesic image flood are used in Meme warfare and has been found to have been effective in Electronic Warfare for Psychological Operations on the victims.

Agents of Fnord Memetic Warfare are known as PSION (Pataphysician Surrealist Iqbal Operative Neoist).
PSIONS are members of the team that can use memes like weapons to make people’s minds bend in the way that they want them to.

#OTP23 is a sentient metamodern metanarrative which modifies itself by freely appropriating memes and fragments of other narratives yet to achieve virality, it develops itself similar to an individual’s reality tunnel but without the underlying egoist influence. It is pure magic, exploiting the techniques of conspiracy theory and schizoposting to make manifest a new matrix in which a certain cabal of Neo-Frankist Autistic Discordian Superhumans/Controllers play dice with the universe ** (for tha LULZ…) *** #OTP23

Anything from phone numbers, to license plate numbers, to songs and movies, may be employed in the unique #OperationMindfuck / #TheGame23 / #Virus23 variant known as #OTP23 (183 105 295 194 718 216 914 255)

“We understand confusion, individual chaos and nonsense as the first moment of de-territorialization of the individual. Through this act, loaded with nonsense felling, comes the initial impulse of a pretended reaction full of meaning, answering by itself.”

Timóteo Pinto, ’pataphysician meta-discordian post-neoist thinker

Did Chaos Magic Break Reality?

What the hell is going on? Coronavirus, societal collapse, monoliths, aliens, what more do I need to say? Did William S. Burroughs actually achieve his goal of breaking reality? Let me explain. William S. Burroughs was a member of Peter J. Carroll’s magickal organization, The Illuminates of Thanateros. They practiced chaos magick, a system of magick that denies all fixed models of reality. Basically they are encouraged to believe in whatever reality they want. Burroughs was also an author who often used the cut-up method to write his novels, a technique that involves cutting up newspapers and magazines, putting the clippings in a hat, and then randomly pulling them out to create sentences. Burroughs believed the cut-up method was a form of chaos magick that destabilized language, which he claimed was the main control mechanism of reality. Burroughs’ goal was to utterly destroy and dismantle all control systems and he thought his cut-ups could help him achieve this.

r/PastSaturnsRings - Did Chaos Magick Break Reality?

Burroughs’ cut-ups sometimes seemed to predict the future. They also seemed to generate synchronicities, one of them being the 23 enigma, which has since been popularized by the Jim Carrey movie The Number 23. It seems randomness can help one get closer to the transcendental. To understand this idea better, think about how people flip a coin to decide someone’s fate. Or how people randomly pull out tarot cards to communicate with spirits. Burroughs was in contact with Robert Anton Wilson, and Burroughs told him about the 23 enigma. Wilson started seeing the number everywhere too, and this inspired him to incorporate the idea into his most famous book series, The Illuminatus! Trilogy. Ironically, the Discordian Society is a group of people who “worship” the goddess of chaos, Eris. It has been described as complex joke disguised as a religion or a complex religion disguised as a joke. They also deny the knowability of objective truth.

r/PastSaturnsRings - Did Chaos Magick Break Reality?

Wilson was in contact with Kerry Thornley, and when they started talking, Wilson fell in love with the idea of the Discordian Society and the Illuminati because he saw it as a way to bring the left-wing and right-wing together. And so he wrote three books about it. Wilson and Thornley would also initiate Operation Mindfuck, which was basically their attempt to enlighten the masses by spreading so many fake conspiracies and disinformation, people’s brains would essentially short circuit, causing their rigid belief systems to dissolve. However, Thornley started to believe the Illuminati was real after strange things started happening to him. The FBI questioned him about being a double for Lee Harvey Oswald during the assassination of JFK. At first he denied this, but eventually he came to believe he really was.

r/PastSaturnsRings - Did Chaos Magick Break Reality?

Coincidentally, Thornley befriended Lee Harvey Oswald before the assassination, wrote a book about him defecting to the Soviet Union called Idle Warriors, unknowingly lived down the street from him, and unknowingly lived in his old work place which was turned into an apartment. The coincidences go on and on. And they get stranger. But anyways, Thornley started believing Wilson, or at least a clone of Wilson, was his CIA handler and that he and Oswald were a product of MKUltra and a Nazi breeding experiment.

r/PastSaturnsRings - Did Chaos Magick Break Reality?

Wilson and Burroughs were also friends with Joseph Matheny, the creator of Ong’s Hat, the first alternate reality game. An ARG is a game that uses the real world as a platform and transmedia storytelling. They can be so immersive, some people have no idea they’re playing a game. Matheny spread a rumor about an interdimensional portal existing somewhere in New Jersey, and people who believed the story was real, traveled from all over just to try and find it. Oddly enough, many people reported strange synchronicities in the area it was said to be located. On one occasion, Matheny was confronted by the Navy asking him why all these anomalies were popping up. Oddly enough, US spies are now using alternate reality games to study human behavior. Some conspiracy theorists also claim AI is creating ARGs to manipulate people’s beliefs.

U.S. Spies Want to Play Alternate-Reality Games (For Work, They Swear) | WIRED

There is also an obscure group of Discordians who play an ARG called r/TheGame23. These people believe life is literally a game and the universe is like a cosmic ARG. They claim the stories we believe are real create reality. They choose to deny all narratives and write their own.

r/PastSaturnsRings - Did Chaos Magick Break Reality?

But either way you look at it, it seems we are moving towards the dissolution of consensus reality. There is no true narrative. No one agrees on anything anymore. Someone standing right next to you might live in an alternate universe. And it all started with chaos magick. So was the emergence of chaos magick a symptom of the coming Age of Aquarius? Some say the Mother Goddess will make herself known again during the Aquarian Age. Well then, I find it interesting that chaos is associated with Yin, or the feminine principle. Perhaps all the craziness we are living through is simply a part of a natural cycle. If that’s the case, the only way to stay sane will be to embrace the change. Thanks for reading.