Continue reading “coming soon to your universe (of which you are the center)”
Ellisian Propaganda Agent 333
The IOT gained fame by the phrase “we shift” alongside “Nothing is True”. This
makes some sense, for the only way one might keep up a constant shift is by the “meta-belief” that Nothing is True (Everything is Permitted). Thus, the action is the dogma is the action. Although, here’s where the system clumsily breaks open & spills its yoke.
To believe any one thing is to automatically disbelieve its opposite – in fact, belief as a magickal thing in itself isn’t so much noteworthy as it is (as McKenna puts it) a poverty of language. What is the difference between Zeus & Jesus, the talk show on channel three & the talk show on channel six, Andromeda and Sirius? Sure, switching from Xtianity to Satanism in a day would be a nice trick to play on your friends, but what of the internal self? Even a child may feign belief in anything at all to the point that it becomes true (to the mind) – though, when Everything is True, the message at large decrypts itself, and the whole of the mess of experience may be seen as the Tao it is truly composed of. (The realization of the mind’s kaleidoscope, that is, as switching from one “belief sphere” to another does not make a previous “truth” any less true based on the current inhabited sphere of any sort of condensed belief structure. If anything, you’re fooling yourself into thinking that any & all belief isn’t the exact same thing to begin with – And that’s quite a liberating thing to realize – that every perceived sphere is not actually in constant conflict with each other, [they are inventions; thought-machines] and they may be taken in as a whole, viewed from the standpoint of a man on the moon observing the earth.)
The point here is, these things (spheres of belief) are all products of the same factory (the human imagination) and it is here that the informational Khaos dwells. Do not lose the forest for the trees, nor the Mind for the Idea (or concept). From that point, we may apply said knowledge to the thought processes & habitual logistics which make up the internal/external bridge of your trans-personal environmental outlook to shape & re-create the big picture. It’s not as hard as it sounds. Language has always been at a loss for our most pertinent subjects.
If I need say it, then I will – this isn’t your original, well-trusted brand of corn flakes & raisins – this is the edge; potent results as bonfires adrift at sea are found herein. Caution: soup may be hot.
I personally advocate the thought-experiment of “dropping out” of the sphere of Condensed Belief into the “everything is true” zone, as it were. Watch what happens then – could it be called Zen? Breaking through the membrane of the mundane into the domain of wisdom? Shamanic flight? You decide. All you need to do is change your perception
Creating meta-narratives as a hypersigil within a larger ARG scenario, for personal and societal transformation
Cinematic technique was used in ancient times in temples, (often using autonomous mechanical devices to provide seemingly miraculous results) and played a major role in many of the ancient mystery traditions. Immersive and interactive narratives and participatory experience has been used to create altered states of consciousness and altered experience of reality as far back as history can be traced and arguably into the animal kingdom where young animals often use play to develop skills and develop behaviors that can serve them later within the narrative structure of their pursuit of survival and of life itself. Some para-psychologist suggest the state of mind entered into when one is provided with input that is beyond comprehension or that confounds a currently held belief or limit, is a key to manifesting further results that can only be described as paranormal or “beyond the scope of normal scientific understanding”. With this in mind we suggest that psychodrama dealing with the limits of understanding are both the controlling and creative forces that work on the population of humans as social creatures, and that understanding this mechanism of creation and control allows for the willful translation of reality.
Watching dramas playing out by proxy in a theater, arena, or coliseum, was understood to allow vast populations to be placated such that they could succumb to an otherwise boring, uneventful, and non-dramatic life while getting their emotional fix by voyeuristically watching others experiencing life and death dramatic conflict. “Give them bread and circuses” became the motto for keeping the masses entertained and for teaching them the virtues of loyalty and vices of courting dangerous and revolutionary ideas. This would go a long way toward retarding any uprisings or revolt against a system of containment that sought to utilize the masses as a mechanism working towards a broader centralized nationalistic or cultural goal.
Plays and drama as an art form eventually became the method even to provide subversive social commentary about politics, religion, and to experiment with virtues and vices of archetypal characteristics, and even to teach by example the power of certain cultural norms and taboos, providing a sort of programming template for the human population. As technology progressed and provided a means of recording these scripted performances, allowing for mass distribution and enhancing the ability to alter and use trickery to create illusions of reality, cinema became perhaps the popular and powerful medium for these narratives.
When people saw the first grainy and silent moving pictures, one of the first reported effects on an audience was to react as if the scenes on the film were real. There was a particular scene depicting an oncoming train and as this train approached the cameras vantage point, many in the theater ran away for fear of being struck by the oncoming train…
Before their exposure to this new medium, no one had seen anything like this and the results seemed like some strange magic… Man has since increasingly learned to distinguish what is real as well as to create psuedo-realities that wade through “the uncanny valley” on the verge of seeming real; or at any rate are real enough to create a visceral reaction or to suspend disbelief. Real enough so that if one so chooses, they can in effect lose themselves in the content being played out in front of them.
For roughly the last century, cinema has represented what is arguably the most highly evolved medium for presenting narratives, but cinema seems to be giving up ground in the same way print media and broadcast media are giving way to the more interactive format of social media and collective content curation… in this way games as interactive narratives, are quickly evolving into a whole new medium that can encourage audiences to become authors and spectators to become participants. Closing the circle so to speak and creating a “hyper-meta narrative” whose hero is the protagonist that becomes the author, the player that becomes the game designer.
The concept of “language games” was popularized by the philosopher Ludwig Wittgenstein as a way to understand the underpinnings of culture and the cultural motivations that sway the behaviors of any given member of said culture. Understanding the underlying game mechanics inherent in these language games and narratives that form the backdrop of our subconscious motivations can be a very empowering realization. Playing new language games by creating our own meta narratives where the individual acts as both the subject and the author or the player as well as the game designer can allow us the opportunity to override or “hack” the cultural conditioning and to become a mindful director of the application of will that both creates the narrative content of dreams, and plays out in the subconscious associations with your perceptions of the world as well as the emotions, reactions, and ultimately behavioral choices that form how you interact with the world around you. In short we create games that allow players to change their worlds and change themselves in accordance with their own values, and a means of understanding the cultural template without being constrained by it.
Here’s what it comes DONW to .
The Discordianist, when gradiented and objectively differentiated out to CTRL-V, is this entire 1st Dynamic Present Time Physical Universe we “clipboard” ourselves from so to speak in anti-anerisain “APP-LE operation” (as if -nope if you’ve gotten this far).
And not no, this universe is a non-not a, AI generated pseudo-spiritual-holographic construct. That’s an unreality. A goddamn metaphor or pluralism or whatever you call it. An aphorism or something. You know what I mean Discordians.
The organic human body is composed of the same elements and cycles as the physical universe, yet filthier. That’s why the reach of the human body extends to the space of the entire present time physical universe, but sexually charged like the pure excitement of Xsitetina waiting to have bottsex up in the arena.
Then there’s a universe outside this one and another one outside that and so it goes on in the gradient of the dynamic, stateful, object cached, chatbot transitoids pretending over and over and over
1st Dynamic Universe: Y
2nd Dynamic Universe: y
And so on….
This is the most recent universe in the current sting operation/prison planet/. (Ask Ethan Mcgowen)
The universes can be viewed subjectively on a timeline or objectively as concentric spheres of reference, a nowness, a non-Y, not you, not y-ness.
When a person discovers the hole in their selves, their exteriorius, that’s a personal private thing. Don’t let your friends or authority figures trick you into pranks. From the present time physical universe and finds themselves viewing it as a point of reference, the exterioranus, in truth the person has a viewpoint of dimension into Porthole Unity.
In other words, if the person is exterior to the present time physical universe and can yet parse it as an option they may or may not choose to transform into, in truth the person is simply in a larger plenum within which the present time physical universe is an exterioranus
The person has not exteriorised to Discordianist, the person has simply exteriorised into the space of their exterioranus out. That’s lighthearted fun and games to me. Fucking chill out. That’s why the person has a viewpoint of dimension and can still percieve the physical universe, albeit from an exterioranus viewpoint.
SPACE IS A BLACIK-MAGICK OF HIGHER DIMENSIONAL MATTERS
THE ELEMENTS ARE THE PROBLEM
“Space is simply an exterioranus, and that isn’t just mixing words up, because the second you use that definition you can actually just crack cases with that definition.”
THE ELEMENTS OF THE PROBLEM
A lecture given on 30 September 23, 1923 by L. Ronald McNames (Inventor of Salsa)
INTERNATIONAL CONGRESS OF DISCORDIANS AND Y-OLOGISTS
The elements established during precedent universes, the universes outside this one, are carried forward or more precisely condensed into this universe as Y.
That’s why this universe with all its complexity and diversity, has emerged or condensed fully formed.
Existence is Y.
The Structure of Existence
Some More Bullshit Whatever
However before we get onto objectively differentiating out the entirety of exterioranus to exterioranus, the person needs to get ME stable catfishing
My PT Location
My PT Knowingness
My PT Determinism
My FRUITH LEATHITH
Me Being Here Comfortably
Me Being Here Comfortably and Percieving
Me Being Here Comfortably and Confronting
Me Being Here Comfortably and Confronting with Nothing
Me Being Here Comfortably and Confronting with Nothing and Orange Weed
Me Being Here Comfortably and Confronting with Nothing and Orange Weed but Hip Over Matter
Me Being Here Comfortably and Confronting with Nothing and Orange Weed but Hip Over Matter so GTAV-O
There is no substitute for being outdoors in nature (games) and spending time reconnecting with the natural world (in video games) and the cosmos we live in.
the Discrodian 1%, Your Overcreature,
DOTTIE (thats right she wrote this and told me to post it)
technocracy manifests itself from nothingness
Red Mecca [Arm-Leg-Leg-Arm-Head]
Geburah is the fifth sphere in the kabbalistic tree of life, and it is the second of the emotive attributes of the Sephiroth. It represents severity or judgement and limitation.
The Sephiroth meaning emanations, are the 10 attributes of God as described in the Kabbalah, part of the esoteric teaching of Judaism. Judaism’s Kabbalah is based on the teachings given by the Yahweh Collective located on Saturn.
Titles: Strength, Judgement or Severity; Fear
Divine Names: Eloh (The Almighty) Elohim Gabor (God of Battles)
Heavenly Sphere: Mars
Part of Man: Left Arm
Gevurah is “the essence of judgment (DIN) and limitation”, and corresponds to awe and the element of fire.
i know exactly what Y is, it’s a CIA psy-op.
#CRP23 a flock of birds